9.00am - 12.00pm
This workshop covers the topics of character, creature and mechanical design, establishing a design language and the design philosophy that helps make the unbelievable believable. Greg will show his design process for creating unique,interesting and grounded characters, creature designs and illustrations, while striving to create something surprising and different. Greg's demos will show how he creates images, highlighting the shambolic process and how something awesome can be clawed from an artistic car wreck
12.30pm - 3.30pm
This workshop will cover how to rapidly develop realistic character concepts for a modern Film pipeline. Ben will show you how to integrate ZBrush into your design process to create compelling designs that can be easily handed off to VFX artists or a 3D printer. Topics covered will include character design, thumbnails, silhouettes and archetypes, texturing and painting.
3.45pm - 6.45pm
In this workshop Aaron will cover the topics of creating visually interesting and believable vehicle, mech and weapon designs for feature films.. A strong emphasis will be placed on shape, design and functionality. With a focus on painting and design Aaron will demo his process of how he creates his images form the ground up using Photoshop.
9.00am - 5.00pm
This workshop will focus on the foundations of thumbnails, value/lighting,composition, digital painting techniques and architectural design skills used commonly in movie, game and cinematic productions. Robh will show his professional work flow creating thumnails, B&W value studies, colour studies, texturing and matte painting techniques.
1.15pm - 5.00pm
This workshop covers the topics painting with oil paints, preparing your canvas, underpainting, what paints to use and what brushes to use. Robin will go through his unique process of setting up a colour palette and show you how this can really help to define your painting process.
You can puchase tickets for the Saturday Workshop seperately if required. See tickets page.