
9.00am - 12.00pm
This workshop covers the topics of digital painting, ‘mech and vehicle’ design and also environment design. Khang will share his working process and techniques for creating a strong visual direction for video game productions. Topics covered will include composition, visual balance, colour, scale, lighting, edges and incorporating photos into your work.
12.30pm - 3.30pm
This workshop will cover how to explore and develop a visual style for animated films. Mike and Victoria will share their knowledge on the skills and design process which is required for animation pre-production. Topics such as character, props and environment design will be covered. Mike and Victoria will demonstrate their process for creating pre-production artwork.
3.45pm - 6.45pm
In this workshop Bryan will demonstrate how he uses zbrush to create character and creature designs for the Game, Film, and Television. He will share his thought process and techniques for concept sculpting and creature development. Topics covered will include silhouette, anatomy, weight, forms, gesture, rhythm, and color.
10.00am - 4.00pm
This workshop will cover how to rapidly develop realistic character concepts for a modern Film pipeline. Ben will show you how to integrate ZBrush into your design process to create compelling designs which can be easily handed off to VFX artists or a 3D printer. Topics covered will include character design, thumbnails, silhouettes and archetypes, texturing and painting.
You can puchase tickets for the Saturday Workshop seperately if required. See tickets page.
10.00am - 4.00pm
On Sunday January 27, CDW will be holding a Portfolio review day. Each attendee will be allocated a 15 minute timeslot to present to the instructors and also other industry professionals and agents their portfolio. This is only available for people who attend the full two week event. Bookings for your timeslot will be made on Day 1 of the workshop.
9.00am - 12.00pm
In this workshop Jaime will cover the tools and thinking process he uses to capture realistic lighting and imagery in Photoshop. Topics such as composition, lighting, mood, storytelling, brush customisation and texture will all be covered during his workshop. Jaime will introduce you to some useful digital painting techniques and also review the core painting principles which are used for any type of medium you paint in.
12.30pm - 3.30pm
In this workshop Aaron will cover the topics of creating visually interesting and believable vehicle, mech and weapon designs for feature films.. A strong emphasis will be placed on shape, design and functionality. With a focus on painting and design Aaron will demo his process of how he creates his images form the ground up using Photoshop.
3.45pm - 6.45pm
This workshop will focus on the foundation of thumbnails, value/lighting, composition and digital painting techniques. Simon will share his process using different techniques to start a painting and generate ideas quickly. The workshop will cover the use of photoshop brushes, shape design and Simon will show workflows which can dramatically speed up your painting process. Simon will also show his process for creating highly detailed matte paintings.